
Djinn
A Story of a Djinn who has served its punishment for 100s of years, but its last master steps on to become the ruler of the two realms living and the dead. Gods summons and blesses the Djinn with elemental powers to defeat the Underlord and to be free..
Genre
Open World Action Survival
Cateogary
Acrobats and Bounty Hunters
Engine
Unity
Platform
PC and Console
Core Mechanics
The soul (djinn) cannot die, there are only checkpoints where it can cross the upside to downside and vice versa. The map is same on both sides and the progression in the map is equivalent. The relics are pick able objects with which the Djinn summons the elemental powers. Until then Djinn can just posses a human form and find these relics.
The main objective is to defeat the Underlord with the skills and learnings though both the sides. The Djinn fights on upside with much difficult targets where as the down side is for leveling up or learning a skill.
So the Djinn after taking a certain damage falls down to downside, but if there also Djinn falls, then the game gets over. As there is no heal in the whole situation for a Djinn, only at these checkpoint it replenishes alittle.
Gameplay
Upside
The game starts with Djinn summoned by the gods to help defeat the underlord.
Djinn has the ability to manifest the elemental powers with the help of relics which are collected on upside. There are Earth, Fire, Water and Wind relics . These are relics are dropable items with only limited time usage. The djinn without these relics is nothing but a common soul.
Connection
The Djinn cannot die until gods finds it fit. If the djinn dies on the upside, it drops to the down side where it is nothing but a rampage of enemies.
The Djinn starts as a normal human, after finding relics from around, this human transform to powerful elemental djinn.
The upside mission are more difficult and are supposed to be element oriented, with a particular elemental power Djinn cannot defeat the major enemies.
Checkpoint
Djinn is allowed to use the sacred monuments as checkpoint where it can store the additional inventory. Because if djinn falls to the downside after taking enough damage , it loses all the possessed items/relics.
Djinn can decide after going downside whether it wants to find a checkpoint in way forward or go back to previous checkpoint and restore the inventory stored.
But it all needs to be done in between a hundreds of enemies in downside.
Loop
Checkpoints are crucial if the Djinn goes to downside it can come up from checkpoints. For mission s on upside Djinn needs experience which can be obtained in downside. After fighting with all the demons the djinn can level up learn the skills and try the upside mission when ready.
It is a loop of choosing to to go downside, and practice and come up again. Since there is no teleportation from one place to another , the Djinn fights all the time without pause.
Level Design
Here is a small level of how both the upside and downside are exactly the same with a checkpoint to travel across.
Downside
The down side is dark and number of demons are 20x than the upside, but the levels of demons are comparatively lower.
Upside
The is invaded by demons in lesser number but higher levels, Djinn finds relics in boxes or completing side quests.
Visual Iteration

The downside is only dark side of the upside. Everything is just distorted or disintegrated.
Hover Mechanics
Character Design
By
Chaitanya Verma
Djinn
Time
Engine
3 week
Unity
Guided by
Mr. Anoop Nihar



